My name is Daniel Tan, I specialize in Level Design for video games, specifically FPS design.
My level design principles are based of games such as Doom (1993), Half Life, Black Mesa, Quake, F.E.A.R, and Deus Ex.
I have worked on and finished 2 projects solo, a mod for Doom 2, using the GZDOOM source port, and a mini campaign for Black Mesa.
Contact me via email: [email protected]
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A mini campaign for Black Mesa taking inspirations from Half Life, F.E.A.R and Deus Ex.
Build Time: 1 year 6 months
Completion Date: 1 June 2024
Download link (requires Black Mesa):
Steam Workshop::Combat Fatigue (Campaign)
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A campaign for Doom 2, featuring several level design gimmicks inspired by custom megawad Sunlust.
Build Time: 5 years
Completion Date: 2nd February 2022
Download link:
https://www.doomworld.com/forum/topic/127237-circadian-offset-final-release/
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